Super Mario Run iOS Exclusive and a Little Story Behind it All

The 80’s make a comeback, Super Mario Brothers is set to release a long overdue original indie game.


Mario lovers rejoice. You can soon play with the mustachioed plumber no matter where you go. Super Mario Bros. creator Shigeru Miyamoto unveiled the first ever Mario mobile game, Super Mario Run. Here’s what we know so far.

Who’s getting it?

The game will be coming exclusively to iOS, at least at first, playable on the iPhone and iPad. However, according to a Kotaku report, Nintendo may be planning an Android release in 2017. But Windows users will likely never see the game on the platform.

What’s the gameplay like?

Nintendo Mobile released a video of actual gameplay to give you a glimpse on YouTube. Take a look:

Old-school Mario fans will instantly recognize that the gameplay looks like footage from New Super Mario Bros. with slightly better graphics. You can only go forwards, up and down.


With my ADHD I would like to present a Story within a Story the origins of indie

The game reminds me a lot of regurgitated Next-GEN game developers are trying to duplicate I.E. Super Meat Boy

Folks I’d also like to remind you creator Edmund McMillen. Who had great success releasing his PC version in Russia with Russian-inspired cover art, not only is he a communist and okay with the Cold War. Edmund McMillen stated he hated Japan development games at a US press release.

After the viral idiotic statement, Team Meat Boy Engaged NES \ Wii to work out a deal to release a version of super meat boy on their platform needless to say never came to fruition. With that being said, I would like to pay homage and provide a brief history of the indie game origins.


1889–1956: As a card company

Nintendo was founded as a card company in late 1889 by Fusajiro Yamauchi. Based in Kyoto, Japan, the business produced and marketed a playing card game called “Hanafuda”. The handmade cards soon became popular, and Yamauchi hired assistants to mass-produce cards to satisfy demand. In 1949, the company adopted the name Nintendo Karuta Co., Ltd.

(Japanese: 任天堂骨牌株式会社 Hepburn: Nintendō karuta kabushikigaisha), doing business as The Nintendo Playing Card Co. outside Japan.

Nintendo continues to manufacture playing cards in Japan and organizes its own contract bridge tournament called the “Nintendo Cup”

2015–present: Mobile and NX

On 17 March 2015, Nintendo announced a partnership with Japanese mobile developer DeNA to produce games for smart devices. The first of these, Miitomo, was released in March 2016.


Back to the original story yeah I have a little ADHD

Mario Runs through the levels on his own. You just need to tap the screen with your finger to make him jump. The longer you hold your finger down, the higher he jumps. That’s all there is to it. That’s all there ever was to it, the essence of an indie game. Get ready Next-GEN children of gaming, to usher in a beautiful 2-D Japanese developed inspired by an Italian plumber true indie game experience.

A good jump into certain game elements can make Mario do extra maneuvers, though. For example, jumping into the ceiling in certain areas can make Mario climb across the ceiling over obstacles. Jumping on arrows can boost Mario’s jumping power to get those coins that are just out of reach.

There are three different game modes. The first is single player mode. The goal is to get as many coins as you can and end up at the flagpole at the end of the level before your time runs out. You also have to avoid Goombas by jumping over them or by smashing them with a well-timed jump. You can also slide down slopes into Goombas to knock them off the map.


The always hungry piranha plants are back, as well, so timing is another important part of gameplay.

The second mode is “Toad Rally” where you can “challenge the play data of other players to show who can beat a course with the most style to impress Toads into joining you,” according to Nintendo.

The third mode puts your coins that you’ve collected to good use to create your own Mushroom Kingdom. It isn’t clear what this mode entails just yet.

What will it cost?

The game will be free to download and play, at least for a little while. You’ll then have to make a one-off in-app payment to access the full game. This is why the game’s iTunes page notes that it “offers in-app payments.” As Nintendo noted in an email to TouchArcade, “iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price. More details will be disclosed at a later date.”

When will it be released?

Nintendo Mobile says that Super Mario Run will be released December 2016. You can see more at the game’s official App Store page.


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